![]() ![]() In the Create Facial Hair panel, pick the target Hair preset for the accessory to be turned to. ![]() In order to assign the skin weight to the accessory and turn it into a facial hair, select it and access Modify menu > Create Facial Hair command.Īlternatively, go to the Modify panel > Attribute tab > Modify section and click the Create Facial Hair button.Optionally smooth the normals of the accessory and set it to PBR shader type.Edit the mesh faces if necessary or any surfaces poke-through issues remain.The hair is currently an accessory, therefore, it will not move along with the facial expressions. ![]()
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